Whether this instance should start automatically when the system boots.
Suspended instances cannot be accessed and prompt the user to contact the administrator.
Instances in containers are isolated from other instances and the rest of the system, at the expense of a minor performance impact.
--cpus. Roughly matches up with the number of CPU cores/threads the container can use but non-multithreaded applications may not see performance increases from higher values. Setting to 0 results in no limit.--cpuset-cpus. Accepts a range (0-3), a list (0,1,3), or a combination (0-1,3). Leave blank for no pinning.If set, this instance will not have firewall rules generated for it.
Binds the containers network directly to the host. Allows servers inside the container to be aware of connecting users real IP addresses.
The primary address used to listen for incomming connections. 0.0.0.0 listens on all available addresses.
The address shown to players to connect to this server (host, or host:port for NAT/reverse-proxy port remaps). Leave blank to use the global default, or the address used to reach AMP.
Append the game port to the Advertised Connection Address (e.g. play.example.com:25565 or 1.2.3.4:25565). Uncheck if a reverse proxy / SRV record routes the port for you (players connect with just the host). Ignored when the advertised address already includes a port.
| Description | Port Number | Protocol | |
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Add Custom Port |
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When running inside a container, these directories will be passed through to the running instance. It's important to make sure that the host user running AMP has full read/write access to any added directories. This setting does not do anything within instances that don't run in containers.
| Physical Path | Virtual Path | Read Only | |
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